But if you're thinking about getting , you will need to complete at least 10 of them, as it's among the requirements to obtain the perfect completion percentage. Evelyn Miller will provoke the hunters and a firefight will begin. In-Game Screenshot The Cigarette Cards. Embark on a journey with Evelyn. Oh, man the Cigarette cards. Once the diminutive figure legs it for the final time, a train promptly pops up to stop his escape. He's actually a nature photographer which some awful luck and steadfast determination.
The only shot that may give you trouble is when Mason asks you to get out of the boat to lure an alligator into shot, so just make sure you run back to said boat asap as soon as the reptile starts charging. The American Inferno, Burnt Out is the final stranger mission available in the game. The Veteran A touching mission where Arthur makes a new pal in the form of a one-legged — you guessed it — war veteran. As for part two, meet him at his cabin in Tall Trees. After a brief cutscene, Arthur needs to fight and subdue Bertram.
Go to the trap and disarm it by rhythmically pressing the action button. Once you lay a cowboy smackdown on the pair, this part of the mission wraps up. On the way, you will find a trapped deer, which must be freed by pressing the X or A button repeatedly. That is the end of Evelyn Miller. Once 24 hours pass, travel to the northeast tip of the map.
Leave the place and it takes awhile before the mission is available. Let two in-game days pass, and you can find the budding photographer to the northwest of Wallace Station, a little west of Valentine. Sleep at camp to make time pass. The mission marker will not appear there immediately, as the writer must first reach the place. Speaking to Phineas unlocks the ability to find and collect Cigarette Cards. Calm Buell down, then lead the cranky mount back to his owner to complete the first act of this four chapter Stranger mission. Good night sweet one-legged prince.
The series of missions is where you'll serve as the Mayor's hulking lackey, but the gameplay in each encounter is enjoyable. Here, you must find and destroy 13 supposedly cursed artefacts that can all be found hanging in nearby trees. Right at the top of the stairs is a table with the card on it. It is shown in the picture above - this is the Tall Trees area next to the Aurora Basin reservoir. This time, Albert wants to photo some gators, so get in the paddle boat and row to each of the three nearby markers. Evelyn Miller The Evelyn Miller card is found within the Blackwater town limits, but not in the town itself. This gun has an ammo capacity of six rounds, and can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo.
Here, you find some circus performers post-caravan crash. You have to bring some food supplies to Evelyn. But, it's safe to say it's not quite so quick and easy. Evelyn will shout at the hunters for being destructive towards animals and nature in general. And this stranger mission is one of the few that lets the player decide which is more fitting. Throughout a series of encounters, we help an able, but ignorant widow named Charlotte learn to survive on her own after her husbands passing. You can unlock this mission as soon as you get to the campaign's epilogue, but you can only take care of it when the main story is fully completed.
There will also be a mechanic crouched down, working on one of the machines in the center of the room. Plus the reward is just a knife made from dinosaur bone, neat sure, but worth all that effort? Instead of one boring collectible, there are multiple, and instead of simply 10-30 to grab, there are tons. Return two days later and Evelyn is in an even more wretched state, having clearly sworn off all food and water for days. Wait to visit it until around midnight. In Rattlesnake Hollow, along the northern border there is a cave with a treasure chest inside it. That's because Rockstar likes to save the more odd, yet engaging writing for the players who explore.
You have to bring food to Evelyn Miller three times. Turns out they're all dressed up everyday animals like a Mule, Dog, and Cougar. John can prevent him from dying from exhaustion by placing food in front of the cabin's door. To trigger this tale of dim-witted giants and impish, disappearing conjurers, simply saunter over to the saloon at Van Horn Trading Post at the easternmost point of the map. These side quests are ones our protagonist Arthur can encounter anywhere, at any time.