Some of these are legitimate concerns with the add-on which I fix promptly , but a lot are just people with minimal experience of Blender struggling to do basic things. A Blender add-on developer has a lot more freedom than a Maya plug-in developer too. An official Blender Market could be put in place in the official website, and 10% of all income could go to the blender foundation. For some this seems to work out quite well. Are you at the same time ignoring others who have lost or may yet lose to this process? Now you can learn how to make an intro with Blender for free! Maybe we can release the changes as patches, which people who bought the add-on can apply.
Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3d scene. I know that in this situation I must choose another software — but is this a solution? What is unique about this course is that it starts from the very beginning of modeling by defining the very basics of it e. To download it, apparently you have to create an account on their app store. Freedom would infect the software world until all software would be free and open source! Yes, of course, and a few stand-out examples of that exist, including Linux, WordPress, and Blender. The tutorial is a text-based tutorial. This is a solution which Ton made clear. By design they want it to only work with proprietary tools, with an infrastructure they can control enforced user registration for example.
And for that reason, the copyleft movement will never completely win and replace proprietary software. I understand that this is permissible via the license, but out of respect it should not be done. With Blender, you can easily make and edit Blender templates and create awesome intros! Just sharing how I see this complex matter. If you want to make a living from creating short animation videos on YouTube then blender can help you do that. I see no defensive tone from what he said. Their actual render engine is closed source, and it works with multiple different 3D software packages. And would you as the owner of said addon not do something to prevent that? For further information you can also visit:.
I personally think that is bad taste. Someone has to work hours, days, months, years to make it for you to use for free or a small amount of money. Furthermore, the add-ons being developed are very reasonably priced on blender market. Ton has taking the position that he needs to redirect both groups on the same path. At this point we should be concerned about the morals of giving up for free something that someone worked on and someone paid for… And no legal agreement will ever fix that. I expect that all add-on developers recognize and respect this concept. Drawing directly in a 3D viewport makes a lot of sense.
The most succesful add-on on BlenderMarket retopo is freely available in github too. I saw your post from somewhere else that supporting third party development with development funds is definitely the plan. If you have any queries regarding this then you are free to ask in the comment section. Let me give a concrete example 3 actually 1. Make it on platforms like kikstarter and indiegogo where people can fund your team if they like your add on for blender.
This means that it is not legally possible to release a closed source plugin in the form of a compiled dynamic library. This is basically a more convenient version of the RenderMan addon. For tech savvy buyers, they have the option to modify the add-on to fit their need. It will never be ubiquitous and thus an unstoppable force as it is not that kind of a product. Greed is just too powerful a motivator, and firmly entrenched.
That, however, is not a reason to then give up on our own even when smaller and less economically relevant free and open source ecosystem. If you want Blender to develop these summer of code projects, you donate because it costs money to develop like any other app. Hypothetical renderer X offers a version of blender with X built in. Two different pictures can be chosen from gallery. I wonder if someone will sue Ton for harming their business.
No one with a minimum moral commitment would and should share and use add-ons without paying. If you decide to contribute to Blender, whether as Python script or as C++ code, you are required to agree on this freedom. Projects like Blender drop the curtains, stop treating us like ignorant children, ripping us off behind the scenes and acting like their abilities are greater than they are. Does it mean they are greedy? Also no Developer is stopped from using for example using Patreon to ask for money to keep developing their Tools. Structure: The course is divided into 25 lessons; each lesson covers certain topics in blender. And these things are just the tip of the iceberg. And there, I think that a large part of you will quickly realize the work that this represents.
I would think you would want to support your Blender devs, not drive them away. Where I agree with Ton: I agree that when you pay for a Blender add-on, you are really paying for knowing someone is there to support it. This is how Blender can work with other proprietary tools or engines. No mixed codebases and licenses causing dependency hell. If you can market and sell training videos why not just do that instead of also coding, as an individual? Hiding open content behind a paywall may be technically open source, but I really think it goes against the spirit of open source. It is simple as well as powerful app with amazing tools.
Thank you Ton for being a stalwart leader on a path that is virtuous. You can also create amazing poster of your pictures by blending them together. The renderer is launched via a sub process and could clearly be run on its own. We welcome and encourage you to register and submit your models. I think this discussion is damaging to Blender, and the real question should be how to work together to move forward with this wonderful program. An example is the manuel-bastioni lab. Structure: The course is divided into 6 lessons; each lesson covers certain topics in blender.